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MattaCode Studio

Downloadable CV Click here

Adam Mattacola

Northampton, United Kingdom (GMT)


Email: mattacodestudio@gmail.com
Discord: Mattacola#2933

www.linkedin.com/in/adam-mattacola-6700282b7


Portfolio: https://www.mattacodestudio.com/portfolio
CV: https://www.mattacodestudio.com/cv

Professional Profile

Experienced Unreal Engine Developer with 5+ years working across Unreal Engine 4 & 5 in both C++ and Blueprints, including multiplayer game systems and large-scale team environments. Strong leadership capabilities, having led development teams, mentored junior developers, and served as the main technical contact for animation and audio teams in an AAA production.

Proven track record in delivering core gameplay systems, multiplayer mechanics, and prototyping for mobile, desktop, and VR/AR platforms. Successfully shipped multiple titles as a lead developer and contributed to meeting tight production milestones on funded game projects. Passionate about pushing technical boundaries and delivering polished gameplay experiences.

 

Core Skills & Services

• 5+ years Unreal Engine experience (UE4 & UE5)
• Multiplayer systems using C++ & Blueprints
• Experience on AAA title (18+ months)
• Gameplay prototyping & core mechanic implementation
• Lead & mentored developers across teams
• Strong cross-department collaboration (animation, sound, art)
• Source control (Perforce, PlasticSCM)
• Cross-platform development: PC, Android, iOS, VR
• Project management & task delegation
• Excellent documentation & clean code standards

 

Technical Skills

• Unreal Engine 4 & 5 (Blueprints & C++)
• Gameplay Ability System (GAS)
• Animation systems & Layered Blend Graphs
• AI behavior trees & navigation systems
• UI/UX implementation
• Source Control: Perforce, PlasticSCM, Git
• Agile/Scrum workflows
• Bug fixing, optimization, refactoring
• Multiplayer replication & authority-based design

 

Professional Experience

Golden Tides (AAA Title) – Lead Developer, Psychedelic Studios (2022–2024)

Led development on core gameplay features. Primary liaison for animation and sound departments. Mentored junior developers. Implemented GAS-based abilities, animation graphs, AI, UI, and ship systems. Large-scale multiplayer with up to 100 players.

DARK FLOW – Main Character Gameplay Systems

Led character development on DARK FLOW. Rebuilt character using motion matching, implemented IK alignment for dual-weapon support, and added abilities like directional shielding, dash, and flying (with adaptive camera transitions). Integrated shield health system and modular weapon mechanics.

Indoor Skydiving VR Instructor Prototype

Created a VR training prototype for indoor skydiving instructors. The system demonstrates correct hand placements, analyzes distance between instructor and student, and tests instructor reactions to emergency scenarios in real time.

Mobile Titles (FS Dynamic Flying, Space Cruise, Mission Stop-O-Bot) – Solo Developer

Developed and released on Android/iOS. Implemented custom spline-based movement, gameplay progression, ads integration, and unique AI behaviours.

AR Home Extension Visualisation System

Developed an augmented reality system for use on building sites that allows customers to preview planned extensions—such as kitchens, bathrooms, or additional rooms—directly on their existing property. The system imports 3D models from SketchUp or similar software into an AR headset, enabling clients to walk around the actual site and experience their future home modifications to scale before construction begins.

Ex-World Online (MMORPG) – Contract Gameplay Engineer

Integrated into a large pre-existing codebase. Delivered mini-map with quest & party tracking. Handled core gameplay tasks with minimal supervision.

Project Wraith (FPS Multiplayer) – Contract Developer

Assisted in milestone delivery. Migrated logic to C++, fixed bugs, supported another developer. Used PlasticSCM for source control.

SYFA: Earthfall Demo – Sole Developer

Built demo for investor funding. Implemented AI, flying/shooting combat, pickups, objectives, and navigation.

Other Professional Experience

• Skydiving Coach: Represented Team GB, World Champion, and organized global skydiving events.
• Competition Meet Director: Managed events with up to 300 athletes. Coordinated live broadcasts, judges, and schedules.
• Operations Director – Twinwoods Adventure: Oversaw multi-department leisure center, managed HR, H&S, budgets, and events.

Entrepreneurial Projects

• Founded indoor climbing, shooting, escape room, and Halotherapy businesses.
• Designed and ran immersive Halloween experience: Terror Trail.
• Created a new indoor skydiving competition discipline adopted globally.
• Developed judging standards and courses for international use.

Hobbies & Interests

• Game Development • Skydiving • Chess • Skiing • Climbing • Shooting • Kitesurfing • Wakeboarding • Golf

References

Available upon request.
Portfolio: https://www.mattacodestudio.com/portfolio

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