Adam Mattacola
Experienced Unreal Engine Developer with 6+ years working across UE4 & UE5 in both C++ and Blueprints, including multiplayer game systems and large-scale team environments. Recently led the core ship and physics simulation systems on an AAA-sized production, having previously led development and mentored juniors on a 100-player AAA title.
Technical Skills
Professional Experience
Download CV for full details or see below for a quick overview
Download CV (PDF)Lead Developer - Ship Systems
Ahoy (AAA-Sized Title)
Sole responsibility for realistic physics-based ship sailing: ocean, buoyancy, sails, wind, heel and rudder systems. Primary contact for anything ship related. Built a custom component to sync ship physics across multiplayer, with a heavy focus on realism and real-world simulation.
View ProjectLead Developer - Character Creation
Golden Tides (AAA Title) - Psychedelic Studios
Led development on core gameplay features for a large-scale multiplayer game with up to 100 players. Primary liaison for animation and sound departments. Mentored junior developers. Implemented GAS-based abilities, animation graphs, AI, UI, and ship systems.
View ProjectAI/NPC Multiplayer Programmer (VR)
Plastic Battlegrounds (AAA-Sized Title)
Adapted a single-player VR title's AI soldiers for multiplayer, reworking existing code so client and server only made calls where needed. As the AI did not use the Character Movement Component, built a custom movement replication component to keep large numbers of AI soldiers playable at once.
View ProjectSimulation Training Developer
Wind Tunnel Instructor Safety Training
Developed real-life simulation training applications for wind tunnel instructor safety certification. Capable of building any type of training simulation — from safety and military applications to professional skill development for specific job roles.
View ProjectLead AI/NPC Programmer
Primeval Horizon
Created AI/NPC systems with different dinosaur behaviours - from drinking water and roaming to ambush predators. Built a subsystem for interaction points on a large open world with grid searching radius for efficiency.
View ProjectMain Character Gameplay Systems
DARK FLOW
Led character development using motion matching, implemented IK alignment for dual-weapon support, and added abilities like directional shielding, dash, and flying with adaptive camera transitions.
View ProjectVR Training Prototype
Indoor Skydiving Instructor Training
Built a VR training prototype for indoor skydiving instructors. The system demonstrates correct hand placements, analyses the distance between instructor and student, and tests instructor reactions to emergency scenarios in real time.
Solo Developer
Mobile Titles (FS Dynamic Flying, Space Cruise, Mission Stop-O-Bot)
Developed and released multiple titles on Android/iOS. Implemented custom spline-based movement, gameplay progression, ads integration, and unique AI behaviors.
Contract Gameplay Engineer
Ex-World Online (MMORPG)
Integrated into a large pre-existing codebase. Delivered mini-map with quest & party tracking. Handled core gameplay tasks with minimal supervision.
View ProjectOther Software
AR Home Extension Visualisation (Site Vision AR)
Augmented reality system for building sites that lets customers preview planned extensions — kitchens, bathrooms or additional rooms — on their existing property. Imports 3D models from SketchUp and similar tools into an AR headset, so clients can walk the real site at 1:1 scale and change surface colours before construction begins.
View ProjectCompetition Manifest & Registration System
A complete competition platform for indoor skydiving: online registration with card payments, a live running-order manifest with public links, judging system, scoreboards and user roles.
View ProjectCoach Caddie - Coaching & Booking App
Android and iOS app for professional coaches covering bookings and remote coaching. Includes video annotation tools, voice-over on videos, and a calendar for events, gift vouchers and one-off or subscription packages.
View ProjectBeyond Development
World Champion Skydiver
Represented Team GB, organized global skydiving events
Competition Meet Director
Managed events with up to 300 athletes, coordinated live broadcasts
Operations Director
Twinwoods Adventure - Oversaw multi-department leisure center
Entrepreneur
Founded climbing, shooting, escape room, and Halotherapy businesses
Let's Build Something Amazing
Available for contract work, full-time positions, and exciting game development projects.