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MattaCode Studio

CV

Hello, my name is Adam Mattacola and I thank you for you time to take a look.

Below is a little bit about myself who is in charge of MattaCode Studio and services we offer with my past experience and Employment history along with some of the work done in Game Development. 

With a wide network of other developers lots of work can be carried out if necessary 

Inner view of a futuristic vehicle .jpg

CV
 
Profile

Adam Mattacola – Game Developer

Curriculum Vitae (CV)

Contact Information

Name: Adam Mattacola
Role: Gameplay Programmer / Technical Designer
Location: [Your Location]
Portfolio: [Link]
Email: [Your Email]
Phone: [Your Number]

Skills

  • Unreal Engine 5 (Blueprints & C++)

  • VR / AR Development (Oculus Quest, Hololens, etc.)

  • Gameplay Systems, AI, Network Replication

  • Motion Matching, IK Systems, Character Animation

  • Git, Perforce, Agile/Scrum

  • Blender, Maya, SketchUp (Import pipelines)

Professional Experience

DARK FLOW

Gameplay Programmer / Character Systems Developer

  • Rebuilt the main character using motion matching techniques

  • Implemented IK for weapon alignment in both idle and aiming states

  • Developed directional arm shield with health and regeneration mechanics

  • Added flight mechanics with dynamic camera transitions

  • Designed dash and modular weapon systems

  • Oversaw all main character gameplay mechanics

Indoor Skydiving VR Instructor Prototype

VR Developer

  • Built a VR safety training system for indoor skydiving instructors

  • Simulated correct hand placement and instructor techniques

  • Tracked instructor-student distance and evaluated emergency response ability

  • Used the system to assess instructor performance under stress scenarios

AR Home Extension Visualisation System

AR Developer / Technical Designer

  • Created an AR solution to visualize planned home extensions like kitchens, bathrooms, or new rooms directly at the customer's home site

  • Imported 3D models (from SketchUp or other CAD tools) into AR headset

  • Allowed clients to walk through accurate, to-scale renderings of their future spaces before construction

Projects (Key Game Titles)

Ex-World Online – AAA MMORPG

Anime-style MMORPG with Humans, Werewolves, and Vampires. Quests, skill progression, large-scale raids, and open-world exploration.
🎥 Watch Promo Video

The Pitch – Zero-Gravity Multiplayer Sports Game

Team-based handball game in zero gravity. Players punch, grab, and boost to score goals in a fast-paced, chaotic arena.
🔗 The Pitch (@play-the-pitch.bsky.social)

Golden Tides – AAA Online Multiplayer

Hero-based sailing MMO where players battle for treasure and control across open seas. Supports up to 100 concurrent players on dedicated servers.
🎥 Watch Promo Video

Project Wraith – Multiplayer FPS

Modern FPS with tactical game modes like Search and Destroy. Detailed gun inspections and custom loadouts.
🎥 Watch Promo Video

SYFA Earthfall – Open World Alien FPS

Sci-fi game where players use alien tech (flight, shields, weapons) in fast-paced combat across an open world.
🎮 Watch Demo of Gameplay

Dynamic Flying Compulsory – Skydiving Visualisation App

App for skydiving athletes to visualize dynamic flying patterns. View from any angle, simulate up to 4 flyers, random draw generator, suit color customizer.
📱 Available on Google Play & iOS

Mission Stop-O-Bot – Third-Person Shooter

Rescue hostages, collect intel, and fight robots in a sci-fi action scenario.
🎮 Play on Itch.io

Space Cruise – Mobile Endless Runner

Dodge asteroids, shoot enemies, and survive escalating difficulty in this space-themed mobile game.
📱 Android & iOS

FS Formation Skydiving – Skydiving Training App

Visualize competition skydiving points. Choose categories (AAA–Rookie), change views, adjust speed, and use a draw generator.
🎥 Watch Demo

Building Escape – Game Jam Entry

Escape room puzzle game developed in 3 days. Solve challenges to escape a building site explosion.
🎮 Game Jam Project

Robot Control – Third-Person Shooter

Fight a robot uprising, collect data, eliminate the rogue scientist, and rescue civilians.
🎮 Narrative Action Game

Speed Mission – Endless Runner + Shooting Hybrid

Switch between running, sliding, diving, and shooting targets. Score points, collect ammo, and survive increasingly intense levels.
🎥 Watch Demo

Full portfolio and video demos available upon request or at:
🔗 [Your Portfolio Website or LinkTree]

Services

Around 5 years experience in Unreal Engine. 
All round generalist and experienced in implementing core mechanics. 
Multiplayer C++ and Blueprints 
Fast at doing prototypes. 
Ready to create a demo for you to pitch for funding. 
Experience in released titles from scratch. 
Experienced in working in large and small teams. 1.5 years experience working on AAA title with a large team.
Experienced in bug fixing and template migrations. 

Experienced in meeting deadlines when submitting work
Lead small teams. 
All platforms
UK time zone.

Skills

I know how to use Unreal Engine 4 and 5 – Blueprints and C++ for multiplayer games using source control. 

Ability to work under pressure

Problem Solving

Time Management

Ability to work in a team

Ability to manage teams

Creativity Adaptability
Experience in business in general
Experience in creating demos for funding

Disciplined

Committed and dedicated

Hobbies
 

Golf – Have played golf over the years just for fun.

Skydiving – Retired Professional level, represented GB

Chess – Played several times for the chess team Northampton Town.

Skiing – Tend to go yearly for a holiday

Wake Boarding – Like to wake board on both boat and cable.

Rock Climbing – Have done climbing indoor and outdoors with prefixed and custom holds.

Shooting – Air rifle shooting.

Kite surfing – When I get the chance at the sea side I try to Kite surf

Game Development – I love going to work!


Ex-World Online AAA game

This project is MMROPG multiplayer game.

I jumped into a very large project that already had a couple of years of development and worked on completing task by myself. With minimal assistants I was able to get stuck into the project and help with core features and integrating what was needed.
 

The main help was to ensure key features were released in time ready for playtest before game release. 

This game has 3 different races with unique skills and a quest system and one task I had was to implement a multiplayer mini-map with party members and quest being shown with many options attached. 

 

​We used Perforce as our source control. 

The Pitch

This project is a fast paced zero gravity sports game.

This is created by an indie game developer and asked me to help and be a lead developer. I helped get the game going and at a playable playtest level. I helped guide through the process and implemented core features and ensured good practices. 

Project Wraith

This project is FPS multiplayer game.

I was asked to help meet  milestone deadline  with other developers. There was a milestone deadline from investors which needed to be met. 
I helped another developer with questions and task when needed. Work was done in both CPP and blueprints and one of the tasks for the next milestone was to start shifting blueprints into CPP logic. 

 

The main help was to help fix bugs  ready for showcasing and playtesting. 

This game has different load out to go onto characters and different game mode types including teams.

 

​We used plastic as our main source control. 

Golden Tides - AAA

This project is a large scale game AAA level.

I was one of the first developers on the game when there was only 3 others. I worked on this project for over 18 months and the game ended up having around 14 Developers all working at once. I helped overlook the new developers as they joined and I worked on core features  and game design throughout my time there. 

Game features in all areas including animation layered graphs , abilities systems, inventory, UI, AI, ship handling and balancing of the characters abilities. Main logic handled in CPP and implementation in BP ready for ease for game designers for balancing where needed. 

The game is a dedicated online multiplayer game which should hold up to 100 people battling at once. The game allowed for many different hero's and abilities using GAS which we modified core logic too and the game allowed for ships to be sailed using physics. 

We used perforce as our main source control. 

SYFA Earthfall

This project was a freelance job to make a demo for a larger scaled project which will be put out for funding.
I was the sole developer and in this game it includes:
Main character - flying, shooting and melee attacks
AI - 3 different types, melee, shooter and flying mages
Pick ups,
mission objectives
Navigation system
Special weapons
This project included migrating many different animations and weapon systems to be able to make the character do everything whilst on the ground or flying.

Bug Fixing

I can help bug fix and migrate two projects.

I can explain or show how I have done it also if you wanted to learn.

I can do multiplayer CPP ensuring best practice that ensures the server only is calling important functions and updates to gameplay.

Dynamic Flying Compulsories

This was a project I worked on by myself.

It involved lots of engineering due to the player being able to choose which patterns are played back to back with many variations. All animations are played whilst moving along a spline with inputs determining the characters position.

Speed and camera angles and layout along with many other things can be modified during gameplay to give the player maximum control and learning capabilities.

FS Formation Skydiving

This was a project I worked on by myself.

It involved lots of engineering due to the player being able to choose a variety or formations which also has the possibility for a flyer to change positions meaning all future formations the flyer has to change where they go.  With each formation with a unique location and rotation input and with block moves which causes 2 or more flyers to be linked there is a lot going on inside the app.

Speed and camera angles and category selections dependant on skill level along with many other things can be modified during gameplay to give the player maximum control and learning capabilities.

Space Cruise

I created this project by myself and integrated adverts.

This game is an endless runner type game but in horizontal and vertical movement system.

I created 15 levels which changes speed of movement and the amount of AI or obstacles spawned as the level increases.

This game has a small tutorial and saves the highest score.

Building Escape

This was a game jam lasting 3 days. 

Task for 1 room with 1 door to escape from.

I developed a building that is caught on fire and increases in size as time goes on. With small task like puzzles the aim is to escape the building.

Mission Stop-O-Bot

This game was created to have Multiple different types of AI involved in the gameplay along with cinematics during gameplay.
AI with melee attack, shooting, flying AI, hostages that follow and even fellow shooter friendly AI to help you.
This game includes cinematics throughout the game also.

Speed Mission

Speed mission was created using another persons template and adjusting the code currently used. This is an endless style game with 3 different types all in one. Standard horizontal running/ dodging into vertical/ dodging and shooting targets with continuous movement.

Robot Control

This was one of the first games to be made with a small game intro and 3 tasks to complete whilst Robot AI are doing their best to stop you.

Trailer Demo - Animation sequencer

This is a short animation clip using the tools of Unreal Engine 4.

Trailer Demo - Animation sequencer

This is a short animation clip using the tools of Unreal Engine 4.

Trailer Demo - Animation sequencer

This is a short animation clip using the tools of Unreal Engine 4.

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