
CV
Personal Profile
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With extensive background experience and achievements in other job roles such as skydiving, setting up businesses and organising different events, I will be able to use the different skill sets I have learned to implement new ideas.
I thrive to learn new things and have passion in the tasks I do.
I have over 2 years working in Unreal Engine 4 mainly on Blueprints and released several projects and have a portfolio to show them. I am self-taught and continue to push my knowledge in UE4 and have releases in mobile on Android and IOS along with Windows. I have also explored VR and AR and will continue to do so going forwards.
Services
Unreal engine 4 and 5.
All round generalist in the Unreal Engine.
Blueprints and c++.
I can do everything needed from starting a blank project to finish and shipping games. Can ship to IOS and Android as well as PC.
Can bug fix and solve problems in existing projects.
All game mechanics
Animation
3D world
AI (Flying, melee and shooting)
Weapons guns etc
Melee combat
All UI Inventory,
Design
Cinematics
Projects in Unreal Engine 5

SYFA Earthfall Demo
Released on Steam soon
This project was a freelance job to make a demo for a larger scaled project which will be put out for funding.
I was the sole developer and in this game it includes:
Main character - flying, shooting and melee attacks
AI - 3 different types, melee, shooter and flying mages
Pick ups,
mission objectives
Navigation system
Special weapons
This project included migrating many different animations and weapon systems to be able to make the character do everything whilst on the ground or flying.




Projects in Unreal Engine 4
Dynamic Flying compulsories
Released on Android
Released on IOS
This was a project I worked on by myself.
It involved lots of engineering due to the player being able to choose which patterns are played back to back with many variations. All animations are played whilst moving along a spline with inputs determining the characters position.
Speed and camera angles and layout along with many other things can be modified during gameplay to give the player maximum control and learning capabilities.
FS Formation Skydiving
Released on Android
Released on IOS
This was a project I worked on by myself.
It involved lots of engineering due to the player being able to choose a variety or formations which also has the possibility for a flyer to change positions meaning all future formations the flyer has to change where they go. With each formation with a unique location and rotation input and with block moves which causes 2 or more flyers to be linked there is a lot going on inside the app.
Speed and camera angles and category selections dependant on skill level along with many other things can be modified during gameplay to give the player maximum control and learning capabilities.
Space Cruise
Released on Android
Released on IOS
I created this project by myself and integrated adverts.
This game is an endless runner type game but in horizontal and vertical movement system.
I created 15 levels which changes speed of movement and the amount of AI or obstacles spawned as the level increases.
This game has a small tutorial and saves the highest score.
Building Escape
Released on Itch
This was a game jam lasting 3 days.
Task for 1 room with 1 door to escape from.
I developed a building that is caught on fire and increases in size as time goes on. With small task like puzzles the aim is to escape the building.


Animation clip
This is a short animation clip using the tools of Unreal Engine 4.
Robot Control
This was one of the first games to be made with a small game intro and 3 tasks to complete whilst Robot AI are doing their best to stop you.

Speed Mission
Speed mission was created using another persons template and adjusting the code currently used. This is an endless style game with 3 different types all in one. Standard horizontal running/ dodging into vertical/ dodging and shooting targets with continuous movement.

Mission Stop-O-Bot
This game was created to have Multiple different types of AI involved in the gameplay along with cinematics during gameplay.
AI with melee attack, shooting, flying AI, hostages that follow and even fellow shooter friendly AI to help you.
This game includes cinematics throughout the game also.
Employment History
Skydiving Coach 2007 - present
Many years of Skydiving at a professional level and organising many people skydiving has given me the ability to calculate risk and take on a lot of responsibility.
I am a professional skydiver who coached advanced teams or individuals to improve their skydiving ability's such as flips flying different position or fly faster. I represented Great Britain and achieved winning the World Cup in skydiving in the discipline Freefly.
I also won the indoor skydiving world competition in freefly for 3 years in a row. I have achieved a world record for the largest Head down formations and organised the European record along with the UK records. I have won the UK Nationals numerous times in skydiving in 3 separate disciplines.
Competitions Meet Director 2015 – present
With travelling around the world working in different countries organising these events has given me the ability to adapt to my work colleges and my surroundings with high time management demands
I organise international indoor skydiving competitions around the world. These competitions hold up to 300 competitors competing and with a team of up to 70 people to run the competition. I organise each department for the running of the competition and make sure everything connects and each department are working in time with each other which consistently over two days including ‘ live stream, commentators, judges, and competitors. I have also created a new discipline for the indoor skydiving world which they now use as the official competition rules for indoor skydiving first class events.
Operations Director at large leisure and sports centre 2018 - 2020
Doing this job has given me the understanding and ability of how to manage staff and run meetings with basic instructors, managers, and Directors.
I was a director of Twinwoods Adventure indoor leisure centre which included activities such as indoor skydiving, indoor surfing, indoor climbing, shooting, archery, a restaurant and playhouse, along with a gym and spa. I was responsible for managing staff in all departments and running regular meetings. Some of my responsibilities were health and safety, HR, day to day operation, rotas, and financial decisions including budgeting and organising big events.
Entrepreneurial skills 2014 – Present
Below are some examples which has given me experience and skill sets in many different areas which help me think outside the box when doing a task.
I have created several businesses throughout the years. I have started an indoor climbing wall business.
A year later I set up an indoor shooting and Archery business.
I have created a Halotherapy treatment Salt Cave business.
I have designed and built two indoor escape rooms. I
have run and organised an event called ‘Terror Trail’ for Halloween where customers walk through a maze-like environment where live actors jump out and scaring customers.
I have created a new discipline in indoor skydiving which is now used worldwide at official, international competitions.
I have developed judging courses for indoor skydiving and have run several classes in person and remotely.
Am a business partner in running an Eco friendly business.
Started a journey to develop computer games on all different platforms.
Hobbies
Skydiving – Professional level, represented GB
Chess – Played several times for the chess team Northampton Town.
Skiing – Tend to go yearly for a holiday
Wake Boarding – Like to wake board on both boat and cable.
Rock Climbing – Have done climbing indoor and outdoors with prefixed and custom holds.
Shooting – Air rifle shooting.
Kite surfing – When I get the chance at the sea side I try to Kite surf
Game Development – Always have been interested in making games and now I have the time to dedicate to this.
Golf – Have played golf over the years just for fun.
Skills
I know how to use Unreal Engine 4 – Blueprints and C++.
Ability to work under pressure
Problem Solving
Time Management
Ability to work in a team
Ability to manage teams
Creativity Adaptability
Disciplined
Committed and dedicated